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Saturday, September 14, 2013

Digital Purchases In Gaming By A Social Media Marketing Coach

By Rob Sutter


I am the kind of person who games pretty often and I know just how great digital purchases have grown to become in due time. It's easily one of the most convenient methods of purchasing various titles, of course, but it's not without its problems. I'd like to specifically aim my focus on home consoles since it seems like they are the ones that are having a bit more trouble catching up. It's the kind of subject that, in my mind, is in dire need of a social media marketing coach.

I know that, in some markets, buying games from digital markets is cheaper than just about anywhere else. All you have to do is look at Steam to see the litany of deals that you can come across and those who are new to the infrastructure may be left surprised by just how attractive they are. However, this cannot be said about all markets, especially when you see how behind consoles are in this regard. I think that they have to pick up the pace more.

Nintendo has seemingly understood the importance of going digital as well, which is apparent if you have seen how much the Wii U and 3DS eShops have grown over the course of time. These days it is not uncommon to see full games being offered on said markets and I believe that the deals would have been better if they were priced more attractively. At the prices offered, you can go to any retail outlet and buy the games at the same prices. Having physical media in your possession is a plus.

It's clear that you want your consumers to buy your products but what if you are focusing more on digital marketplaces than just about anything else? This is where you have to look to outlining the benefits that you gain in this regard as opposed to picking up copies with physical representations to speak of. For example, what if you enlisted the services of a social media marketing coach? It's possible that authorities along the lines of S-M-M-C can work to outline incentives to put into place.

For example, why not allow for a 10% discount, at the very least, in order to better convert those who may be hesitant to buy from these marketplaces? Perhaps being able to buy and purchase the game a number of days early should be another instance. After all, Nintendo did a variation of this when they released "Pikmin 3" and consumers purchased from GameStop in the United States. These are the kinds of changes that I would like to see more of in terms of the future of gaming.




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